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View case study →Case study · National Education Administration Platform
Public Sector PlatformA shared, standardised design foundation that unified usability and logic across several platforms.
Role: UX & Product Designer, and later Lead Designer, over a three-year period
Focus: Service design, Design Systems, and cross-team design consistency across a multi-vendor public sector platform


The brief
The task was to replace the outdated teaching and upper secondary systems of several municipalities with one unified solution for a public sector consortium. I joined the project as UX & Product Designer and, over three years, grew into its Lead Designer.
Selected screens
Desktop and mobile, one platform
Results
Feedback from the pilot schools has been largely positive. The platform has been described as easy to use, versatile, and modern. Teachers and administrative staff in particular praised how logical the service felt and how well it supported everyday school routines. Usability and speed stood out specifically, with users reporting that they could find what they needed quickly and easily. Practical use cases, like printing report cards and transferring student data, proved reliable in daily use. End users, including teachers, were also involved directly in acceptance testing, which helped ensure the platform actually fit how teaching work happens in practice. The platform only launched in spring 2026, with a wider school rollout this autumn, so the full impact is still ahead of us — what we do know so far is that we delivered a consistent, accessible foundation that several municipalities are now building their daily school administration on.
We replaced complex, outdated systems with interfaces that are genuinely easier to understand and use, for teachers, administrators, guardians and students alike, built around real user needs instead of old system logic.
The old systems had mobile apps, but they were often confusing and frustrating to use. For many guardians and students, this may be the first time managing school-related tasks on a phone actually feels easy instead of like a chore.
Despite several development teams and third-party platforms working in parallel, we delivered an experience that looks and behaves consistently, which is genuinely hard to achieve at this scale.
Background
The project began with a team of three designers (2 UX and 1 Service Designer), running structured workshops as part of a discovery process based on a three-step research model, close to the Double Diamond method. First, we mapped the current state and existing pain points. Second, we explored what an ideal future service could look like. Third, we co-designed concrete concepts with stakeholders, building on insights and sketches from the earlier phases. This research generated a large body of material that became the foundation for the service design and development that followed.
Within the team, I was primarily responsible for the visual design work, creating the concepts and mockups, and making sure the quality of the work held up throughout. I proposed the three-phase workshop model and led it, together with the other designers and the product owner, and later ran the additional workshops we needed whenever we designed the parts of the service that fell under my responsibility.
The hard parts
In hindsight
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