Case study · National Education Administration Platform

Public Sector Platform

Many teams, many systems. One coherent experience.

A shared, standardised design foundation that unified usability and logic across several platforms.

Role: UX & Product Designer, and later Lead Designer, over a three-year period

Focus: Service design, Design Systems, and cross-team design consistency across a multi-vendor public sector platform

~5 min read
  • Service Design
  • Design System Leadership
  • Cross-Vendor Consistency
  • Workshop Facilitation
  • Mobile Experience
  • Team Leadership
Teacher home dashboard
Timetable and course offering view

The short version

The problem
Outdated teaching and administration systems used in basic and upper secondary education had to be replaced to serve seven municipalities. Several development teams and third-party vendors were building the new system, with many stakeholders and user groups. The platform had to serve two different school environments seamlessly, which meant carefully aligning the processes and functional requirements of comprehensive school and upper secondary school.
My role
A three-year engagement as UX & Product Designer, later Lead Designer. I was responsible for the product's visual design, user research and the design system's UI kit. I looked after accessibility and kept the design consistent across teams. I worked closely with the product owner and developers, including on defining tickets and requirements.
Solution and delivery
  • Clarifying the process: I ran more than 10 workshops, and a couple of them followed a three-phase process for stakeholders: mapping today's pain points, defining the ideal situation and co-designing the future concepts together. Throughout design and iteration I also held user interviews whenever they were needed. When we built the student admission view, for example, I reached out directly to the study secretaries who handled admissions at the schools. The most important thing was always to hear representatives from each municipality and how they actually worked.
  • Consistent design: I defined a shared visual direction and components for the teams, and explained the reasoning behind decisions in regular sessions with developers.
  • Restoring trust: After a budget overrun, I took an active role in communicating the progress and value of the design work to stakeholders. We rebuilt trust through transparent communication, regular presence and clear documentation of decisions. This made collaboration between the parties clearer and kept the project moving.
The outcome
Pilot feedback was very positive: teachers and administrative staff praised the platform's ease of use, speed and consistent structure. The platform launched in five municipalities in spring 2026, and a wider rollout across the school network is now being prepared.

The brief

Starting Point

The task was to replace the outdated teaching and upper secondary systems of several municipalities with one unified solution for a public sector consortium. I joined the project as UX & Product Designer and, over three years, grew into its Lead Designer.

Selected screens

Desktop and mobile, one platform

Examples of UI screens

Results

The Impact

Feedback from the pilot schools has been largely positive. The platform has been described as easy to use, versatile, and modern. Teachers and administrative staff in particular praised how logical the service felt and how well it supported everyday school routines. Usability and speed stood out specifically, with users reporting that they could find what they needed quickly and easily. Practical use cases, like printing report cards and transferring student data, proved reliable in daily use. End users, including teachers, were also involved directly in acceptance testing, which helped ensure the platform actually fit how teaching work happens in practice. The platform only launched in spring 2026, with a wider school rollout this autumn, so the full impact is still ahead of us — what we do know so far is that we delivered a consistent, accessible foundation that several municipalities are now building their daily school administration on.

  • Clearer, more usable interfaces

    We replaced complex, outdated systems with interfaces that are genuinely easier to understand and use, for teachers, administrators, guardians and students alike, built around real user needs instead of old system logic.

  • A mobile experience that actually works

    The old systems had mobile apps, but they were often confusing and frustrating to use. For many guardians and students, this may be the first time managing school-related tasks on a phone actually feels easy instead of like a chore.

  • One consistent experience, many vendors

    Despite several development teams and third-party platforms working in parallel, we delivered an experience that looks and behaves consistently, which is genuinely hard to achieve at this scale.

Background

The project began with a team of three designers (2 UX and 1 Service Designer), running structured workshops as part of a discovery process based on a three-step research model, close to the Double Diamond method. First, we mapped the current state and existing pain points. Second, we explored what an ideal future service could look like. Third, we co-designed concrete concepts with stakeholders, building on insights and sketches from the earlier phases. This research generated a large body of material that became the foundation for the service design and development that followed.

Within the team, I was primarily responsible for the visual design work, creating the concepts and mockups, and making sure the quality of the work held up throughout. I proposed the three-phase workshop model and led it, together with the other designers and the product owner, and later ran the additional workshops we needed whenever we designed the parts of the service that fell under my responsibility.

The hard parts

In hindsight